计算机兵棋棋盘中投影变形及坐标转换问题研究  被引量:4

The Projection Distortion and Coordinate Transformation of Computer Wargame Map

在线阅读下载全文

作  者:张欣[1] 游雄[1] 武志强[1] 张寅宝[1] 

机构地区:[1]信息工程大学,河南郑州450001

出  处:《测绘科学技术学报》2014年第4期419-423,430,共6页Journal of Geomatics Science and Technology

基  金:青年科学基金项目(41101445);地理信息工程国家重点实验室开放基金项目(SKLGIE2013-M-4-2)

摘  要:兵棋是对作战过程进行逻辑推演研究和评估的军事科学工具,其三大组成要素包括棋盘、棋子和规则。棋盘的经典样式就是六角格兵棋棋盘,计算机兵棋中也常采用六角格棋盘描述战场地形环境,而棋盘的投影变形和坐标转换分别是制约兵棋推演可信度和推演效率的重要因素。首先分析了棋盘所用投影方式的变形规律,提出了个体值法和平均值法对变形进行修正;然后针对经纬度坐标和六角格编码的转换,提出了直接转换和间接转换两种方法,分析其基本转换原理,并给出了坐标转换公式;最后通过实验对所述方法进行验证,结果证实平均值法对于修正投影变形具有很好的实用性,且间接坐标转换法具有更高的转换效率。As a military science tool to research and evaluate the process of combat, wargame has three elements:map, pieces and rules. The hex wargame map is the typical mode, Lambert Projection is often used by the computer wargame to create the hex wargame map. Above all, the law of the distortion was analyzed, and two methods were put forward to correct the distortion: individual value method and average value method. Two methods of coordinate transformation, such as direct transform and indirect transform, were described, the basis transform theory was analyzed, and the formula were presented. The result of experiment validated that the average value method had a good practicability to correct the distortion of computer wargame map, and the indirect transform beared more efficiency in coordinate transformation.

关 键 词:计算机兵棋棋盘 Lambert等角割圆锥投影 六角格尺寸 平均值 间接转换 

分 类 号:P208[天文地球—地图制图学与地理信息工程]

 

参考文献:

正在载入数据...

 

二级参考文献:

正在载入数据...

 

耦合文献:

正在载入数据...

 

引证文献:

正在载入数据...

 

二级引证文献:

正在载入数据...

 

同被引文献:

正在载入数据...

 

相关期刊文献:

正在载入数据...

相关的主题
相关的作者对象
相关的机构对象