兵棋棋盘生成方法研究与实现  被引量:9

Research and Implementation on Generatation of Wargame Map

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作  者:李坤伟[1] 武志强[1] 张欣[1] 李伟杰[1] 

机构地区:[1]信息工程大学,河南郑州450001

出  处:《测绘科学技术学报》2014年第4期436-440,共5页Journal of Geomatics Science and Technology

摘  要:兵棋是作战研究与指挥训练的重要工具,兵棋推演对提高指挥员作战指挥技能和谋略具有重要意义。兵棋棋盘是兵棋的重要组成部分,是对战场地理空间环境的描述与表达。在计算机辅助兵棋系统中,兵棋棋盘制作采用人工采集、编辑、设计的方法,制作成本高、周期长。文中基于矢量地图数据,从六角格网兵棋棋盘的数学基础、线状要素移位生成算法、面状要素处理算法3个方面,对快速生成兵棋棋盘的方法进行了研究。并对该算法进行了验证。Wargame is an important tool for operational research and military training, and has an important significance to improve the skills and tactics of combat command. Wargame map is not only the description and expression of battlefield geographical space, but also an important part of the wargame. In computer aided wargame system, wargame map is produced by artificial collection, editing, and designed which needs a lot of time. Based on digital map data, the method of rapiding generatation of wargame map was resended from three aspects,such as the mathematical foundation of hexagonal grid wargame map, the generation method of linear feature as well as area feature. Finally the algorithm was verified by experiments.

关 键 词:兵棋棋盘 战场环境 六角网格 线状要素建模 面状要素建模 

分 类 号:P208[天文地球—地图制图学与地理信息工程] TP391[天文地球—测绘科学与技术]

 

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