检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
机构地区:[1]中国航天员科研训练中心人因工程重点实验室,北京100094
出 处:《载人航天》2014年第6期520-527,共8页Manned Spaceflight
基 金:人因工程重点实验室开放课题(HFZ11ZB03)
摘 要:载人航天任务中,地面模拟训练是培养提升航天员操作技能的重要手段。视景系统是航天飞行训练模拟的重要组成部分,高逼真度的仿真场景对提升航天员训练效果有重要的意义。针对空间视景仿真场景调度和渲染的特殊性,提出并设计实现视景仿真软件的总体架构。对影响空间场景真实感的地球纹理数据库的生成和调度技术、大气散射仿真技术、场景光照实时渲染等关键技术进行研究,融合各种方法,在视景仿真系统中基于GPU实现。试验验证表明,实现算法准确,模型设计合理,已经应用于航天员的训练中。In manned space missions, training on the ground is an important method for improving the astronauts operation skills. Visual system is a critical component of space flight simulation. It is of great significance for high-fidelity scene to improve the astronauts training effect. Aiming at the specificity of the dispatch and the rendering of the space visual scene, the architecture of the visual system was proposed and designed. The technique of the dispatch of the earth texture database af- fecting the reality of the space scene, the technique of atmospheric scattering, and the technique of real-time illumination rendering were researched. These methods were achieved based on GPU in the visual system simulation. Experiments proved that the algorithm was accurate and the model was designed reasonably. These methods have been successfully used in the astronaut training system.
关 键 词:视景系统 真实感染 调度算法 大气散射 光照渲染
分 类 号:TP391.41[自动化与计算机技术—计算机应用技术]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.28