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机构地区:[1]北京航空航天大学先进仿真技术航空科技重点实验室,北京100191
出 处:《系统仿真学报》2014年第12期2822-2827,共6页Journal of System Simulation
摘 要:分析了军事环境下作战行为的基本概念,提出将行为模型划分为基于指挥控制的任务模型和基于个体的自主行为模型。针对任务模型的过程化特点,利用流程图、状态机等过程化工具将任务分解为原子行为并组装成组合行为;针对自主行为的非线性和复杂性特点,利用多Agent技术实现了自治的模型组件并将其组装成为作战实体或单元。通过黑板系统实现了原子行为、自治行为、实体及单元之间的通讯。从模型重用的角度给出了相关概念的形式化描述。介绍了一个基于该技术框架的模型实例。初步应用结果表明,该框架能有效提升行为模型的开发效率。The basic concept of military behavior was analyzed. Behavior models were divided into task models based on command and control organization and autonomous behaviors based on individual. Given the character of procedural, task model was decomposed into primitive behavior and composite behavior by flowchart, finite state machine and other tools; considering the nonlinear character and complexity, autonomous behavior was implemented with multi-agent technology and could be composed into different combat entities or units. The blackboard system was used to communicate among primitive behaviors, behavior agents, entities and units. The formalism descriptions were given for both task models and individual behaviors. A simulation example was illustrated. The preliminary applications with small scenarios have shown that the framework can improve the efficiency of behavior modeling.
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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