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作 者:张宏铭[1]
机构地区:[1]91404部队
出 处:《计算机与数字工程》2015年第4期601-604,共4页Computer & Digital Engineering
摘 要:传统兵棋是模拟战争对抗的各方人员,使用代表战场及其军事力量的棋盘和棋子,依据从战争经验中总结的规则,对战争过程进行逻辑推演研究和评估的军事科学工具。兵棋推演带来的比较适合作战分析的推演方式,如何在新的信息化系统中加以体现是计算机作战模拟所要研究和解决的问题。首先从兵棋概念的角度分析了兵棋推演的本质和作用,接着分析了传统兵棋与计算机兵棋推演系统,最后结合研讨型兵棋和综合集成的思想,探讨了兵棋推演在海军海上军事任务中应用的可能性及一般应用方式方法,设计了一个研讨型兵棋推演系统。The traditional war game is a military scientific tool, with which players representing the opposing sides re- search and evaluating the warfare process logically with the war game map and units representing the battle field and military force in terms of the rules summarized through the warfare experience. The war gaming method brought by war games is suitable for war analysis. What is to be researched and solved in the computer war simulation is how to apply this method in the new information systems. First, the essence and use of war gaming was analyzed in the sight of the definition of war games and Game Theory. Then, the differentia between traditional war games and computer war gaming systems is ana- lyzed. Finally a seminal war gaming system is designed and realized based on the theory of seminar war games and meta-syn- thetic, and the system is aDolied initially.
分 类 号:TP319.9[自动化与计算机技术—计算机软件与理论]
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