检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
机构地区:[1]装甲兵工程学院,北京100072
出 处:《指挥控制与仿真》2015年第5期44-47,共4页Command Control & Simulation
摘 要:为满足陆军作战仿真系统提高大规模实体仿真速度以及对不同仿真实体予以不同关注度的需要,归纳总结了军事人员对仿真实体关注需求的特点,提出了5种多分辨率模型转换的触发时机:时间触发、地域触发、距离触发、交互行动触发以及人工触发。同时针对触发可能引发的触发冲突、频繁聚合解聚、连锁性解聚等问题,提出了触发优先级排序、强制解聚、设置缓冲区、设置中心点、控制解聚层次等方法,最后设计了触发的实现过程。In order to satisfy the demand to speed up the large scale simulation of the army and to keep different attention to different simulation entities. This paper summaries the military staff changeable demand for simulation entities. Five triggering conditions of multi-resolution combat model are put forward,such as time triggering,area triggering,distance triggering,interactive triggering and manual triggering. Faced to the problems producing with triggering,such as triggering conflict,continual triggering,spreading disaggregation,some solutions are proposed such as trigger priority sorting,compulsory disaggregation,setting buffering area,setting center point,controlling disaggregation levels. At last,triggering process are designed.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.226