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机构地区:[1]武汉东湖学院计算机科学学院,武汉430212
出 处:《计算机系统应用》2016年第4期73-79,共7页Computer Systems & Applications
基 金:武汉东湖学院青年基金(2014)
摘 要:研究了Direct X 11高级渲染技术并成功应用于3D游戏引擎中.Direct X 11高级渲染技术包括Multi Tex、Cube Map、Normal Map、Shadow Map等.引擎运用了Multi Tex技术绘制3D地形;使用了Cube Map技术进行环境贴图渲染;使用了Normal Map技术进行特殊纹理处理;使用了Shadow Map技术实现了成熟逼真的阴影效果.文中还详细给出了引擎的解释器框架和多分支渲染核心框架设计,并对引擎完成了相关技术用例测试,结果表明了其逼真的图形效果.The advanced rendering technologies of Direct X 11 were studied and applied to the 3D game engine.Advanced rendering technologies of Direct X 11 included Multi Tex, Cube Map, Normal Map and Shadow Map, etc..Multi Tex was used to implement 3D terrain rendering, Cube Map was used to do environment map rendering,Normal Map was used to do special texture processing and Shadow Map is used to achieve the effect of mature realistic shadow. The paper also gave a detailed framework of interpreter and multi-branch of rendering core framework design,and completed the related technical cases to test on the engine. The result showed that the engine was true to life and effective in processing graphics.
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