基于EV-Globe的虚拟战场环境系统设计与实现  被引量:2

DESIGN AND IMPLEMENTATION OF VIRTUAL BATTLEFIELD ENVIRONMENT SYSTEM BASED ON EV-GLOBE

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作  者:柳玉 陈建华 文家焱 

机构地区:[1]海军陆战学院科研部,广东广州510430

出  处:《计算机应用与软件》2016年第4期76-79,98,共5页Computer Applications and Software

基  金:军队院校实验室建设与管理重点课题(SYSLXH-2013035)

摘  要:现代战场仿真对象、领域不断延伸、精细化层次要求不断提高,传统开发方法已经无法满足大规模虚拟战场环境系统复杂程度和开发效率的客观需求。针对这种情况,提出基于EV-Globe的虚拟战场环境系统设计与实现方法。通过分析确定系统的功能需求和性能指标,建立系统的功能、对象和动态模型,充分利用EV-Globe三维空间信息集成管理优势,减少了建模的范围和复杂度,改进了分析、设计质量;以EV-Globe作为二次开发接口,实施功能定制,缩短了虚拟战场环境系统的开发周期,提高了系统的可靠性和可扩充性。We presented the design and implementation method for virtual battlefield environment system,which is based on EV-Globe platform,aimed at the situation that traditional development method can no longer meet the objective demands of large-scale virtual battlefield environment system in complexity and development efficiency due to the constant extension in modern battlefield simulation object and scale and the constant enhancement in refinement hierarchy requirement. By analysing the determining system 's functional requirements and performance indexes,we built the function,object and dynamic models of the system,with the full use of the advantage of three-dimensional space information integration management of EV-Globe,we decreased the scope and complexity of modelling,improved the qualities of analysis and design. Finally,taking EV-Globe as the secondary development interface,we implemented the functions customisation,this shortened the cycle of virtual battlefield environment system development,and improved the reliability and scalability of the system.

关 键 词:战场环境 地理信息系统 功能模型 对象模型 动态模型 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

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