检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:李光辉[1,2]
机构地区:[1]福建师范大学文学院,福州350007 [2]福建师范大学福清分校文法学院,福建福清350300
出 处:《哈尔滨工业大学学报(社会科学版)》2016年第3期95-100,共6页Journal of Harbin Institute of Technology(Social Sciences Edition)
摘 要:媒介之于文学绝非"中介"那么简单,而是深刻地影响着文学创作本身,这点在媒介融合日益加剧的当下表现地尤为明显。时下的青春文学创作,已经转化为一种以文学文本创作为基础,包括影视剧、动漫、网游等多种文本创作在内的"大文本"的整体创作。以"九把刀"为代表的青春文学作家们,大都有着清晰的"大文本"创作意识。面向着消费文化市场,他们选择多元化的创作题材,在文学文本创作中,时时注意为其他文本的创作留下意义扩张的空间。在"大文本"的整体创作中,作家仍然占据核心位置,但受众、演员、游戏设计者等都成为了创作的主体,"大文本"的创作是一种多主体的互动共创模式。针对青春文学的价值及审美评判,应该坚持使用"多维的尺子"去度量,同时应该引导其健康发展。Media deeply affect literary creation,and that reflect obviously under the current Media convergence background. The current youth literature creation including creations of literature,film and television,cartoon and online games text,we could call it ‘Integrated Text'.Youth Literature Writer as Jiu Badao has clear consciousness of ‘Integrated Text'composing,when facing Consuming Culture marketing,they chose multi- themes and join in the ‘Integrated Text'writing with other subjects. At the same time,they know how to leave blank in literature text writing for meaning expanding in other text creation. Writer,audience,player and games designer join in the ‘integrated text'creation jointly,writer still play the most important role. In Youth-Literature aesthetic judgments,we should choose multidimensional rules.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.3