利用Unity3D引擎实现某飞行器攻防对抗仿真  被引量:3

Simulating the Aircraft Attack-defence Confrontation Based on Unity3D

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作  者:郑向平[1] 滕云万里 高亮[1] 周志惠[1] 

机构地区:[1]酒泉卫星发射中心,甘肃酒泉732750

出  处:《指挥控制与仿真》2016年第5期102-106,共5页Command Control & Simulation

摘  要:为了实现某飞行器攻防对抗的可视化仿真,利用可视化模型数据库构建技术,构建了全尺寸、高沉浸感、多视角的可视化仿真环境。利用Unity3D引擎的脚本技术,实现了导弹尾焰、大气云层、爆炸冲击波、视点跟随等特效与功能。该平台使用C#和Unity3D引擎进行开发,实现了攻防双方参数设置、计算数据和图表输出、仿真画面输出等功能,并能在多次仿真后,对不同的参数进行统计分析。该平台具有较好的扩展性,能够逼真再现飞行器的攻防对抗过程。结果表明,对于需要不断修正数学模型以逼近真实的攻防对抗过程,每次修正都能立即通过可视化平台查看、验证模型修改对攻防对抗过程带来的影响,对飞行器的设计、作战使用具有一定的参考价值。In order to visually simulate the attack-defence confrontation of some aircraft,the visual model database construction technology has be used to build a full-size,high immersive, multiangle visual simulation environment. In this environment the script technology of Unity3D has used to realize the effects and functions of missile tail fire,atmospheric clouds, explosion wTave, viewTpoints tracking. The platform developed by C# and Unity3D has realized the functions of parameter setting of attack-defence,calculation data and chart outputting,simulation graphics outputting. And the platform can repeated the simulations of different parameters for statistical analysis. It has better scalability to clearly reproduce the aircraft attackdefence confrontation processes. Conclusively,the mathematic model amendments of the attack-defence confrontation processes can be verified by the visual platform,which is of value to the aircraft design and combat.

关 键 词:UNITY3D 飞行器 攻防对抗 可视化仿真 

分 类 号:V221[航空宇航科学与技术—飞行器设计] TP391.9[自动化与计算机技术—计算机应用技术]

 

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