游戏化趋势下高校3D虚拟图书馆构建研究  被引量:4

A Study on Constructing 3D Virtual Library in Universities Under the Trend of Gamification

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作  者:王红[1] 王慧涛[2] Wang Hong Wang Huitao(Library, Shanxi University of Finance and Economics, Taiyuan 030006, China School of Information Management, Shanxi University of Finance and Economics, Taiyuan 030006, China)

机构地区:[1]山西财经大学图书馆,山西太原030006 [2]山西财经大学信息管理学院,山西太原030006

出  处:《现代情报》2017年第3期79-82,101,共5页Journal of Modern Information

基  金:山西省哲学社会科学"十二五"规划2014年度课题"面向社交网络的图书馆微服务研究"的阶段性成果

摘  要:简单介绍了高校3D虚拟图书馆国内外发展状况,通过游戏化、用户群体、图书馆视角分析了其发展原因和价值性,并从虚拟图书馆功能类型划分角度论述页游式3D虚拟图书馆构建的内容。最后从系统信度、管理者素养、游戏设置以及资金来源四个方面对高校3D虚拟图书馆发展过程中需要注意的问题进行分析,以期为高校3D虚拟图书馆建设提供一些借鉴性意见。The paper introduced the development situation of the 3D virtual library at home and abroad,analysed the reasons for its development and its value through the three perspectives of gamification,user group and library itself. It also discussed the contents of the construction of the web game-based 3D virtual library from the perspective of the classification of virtual library' function types. Finally,it analyzed the problems that need to be concerned during the development of the 3D virtual library in colleges from four aspects: system reliability,quality of managers,game settings and Sources of funds,so as to provide some referential opinions for the construction of 3D virtual library in universities.

关 键 词:网页游戏 游戏化 3D虚拟图书馆 

分 类 号:G258.6[文化科学—图书馆学]

 

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