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作 者:王述 王庆[1] 陈洪[1] WANG Shu;WANG Qing;CHEN Hong(College of Information and Electrical Engineering,China Agricultural University,Beijing 100083,China)
机构地区:[1]中国农业大学信息与电气工程学院,北京100083
出 处:《计算机与现代化》2018年第7期62-67,共6页Computer and Modernization
基 金:国家科技支撑计划项目(2015BAK04B00)
摘 要:近年来,针对儿童用户的游戏与教育产品不断涌现,但是,多数产品并不符合儿童的认知发展水平与操作习惯,导致产品缺乏对儿童的吸引力。针对儿童用户群所特有的行为习惯,提出一种教育游戏模式下的眼动交互系统设计原则,并构建基于眼动交互的儿童教育游戏应用框架(EBEI)。在此基础上,设计一款基于眼动交互模式的昆虫科普类教学游戏应用。采用T-test检验方法对比分析该游戏的实际应用效果,实验结果表明该游戏可用性强,能较好地提高儿童对昆虫知识学习的积极性,获得良好的教育效果。In recent years,games and educational products for children have emerged. However,most applications do not meet the level of children's cognitive development and operating practices,and lacking of the attractiveness for children. Aiming at the behavior habits of children's user groups,this paper proposed a design principle of the interactive system based on eye-movement under the mode of educational games and built an EBEI based on the interaction between eyes and eyes. On this basis,we designed a kind of insect science popular educational application based on the eye-eye interaction mode. The practical application effect of the game is analyzed by T-test method. The result of the experiment is that the game has strong usability and can better enhance children's learning interest in insect knowledge and achieve the effect of entertaining.
分 类 号:TP391.6[自动化与计算机技术—计算机应用技术]
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