检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:马超[1] 徐守祥[1] 赵文勇 韩丽屏[1] MA Chao;XU Shouxiang;ZHAO Wenyong;HAN Liping(School of Digital Media,Shenzhen Institute of Information Technology,Shenzhen,Guangdong 518172,P.R.China)
机构地区:[1]深圳信息职业技术学院数字媒体学院,广东深圳518172
出 处:《深圳信息职业技术学院学报》2018年第2期85-90,共6页Journal of Shenzhen Institute of Information Technology
基 金:深圳市科技计划项目(GJHZ20150316112246318);深圳市科技计划项目(KJYY20170724152553858);深圳市教育科学2017年度规划课题(ybzz17011);校级科研课题(QN201716;QN201715)
摘 要:随着互联网技术的快速发展,虚拟现实技术在商业项目、教育以及医疗等诸多领域中的影响力越来越大。以深圳信息职业技术学院校园为研究对象,基于Unity3D虚拟现实开发平台,设计和开发了一个基于微软Holo Lens全息眼镜设备的虚拟校园规划沙盘,以现有深圳信息职业技术学院校园场景为基础,实现场景漫游,使得用户可以与沙盘模型进行交互。系统具有真实性、交互性的特点,使用者不仅能获得沉浸式的感受,还能感受到与客观世界交互的状态,也为虚拟现实技术在校园规划方面提供了可行性方案。With the rapid development of internet technology, virtual reality technology has become more and more influential in many fields, such as commercial projects, education, medical care and so on. Taking the campus of Shenzhen Institute of Information Technology as the research object, a virtual campus planning sand table based on Microsoft Holo Lens holographic glasses is designed and developed based on the Unity3 D virtual reality development platform. Based on the existing campus scene of Shenzhen Institute of Information Technology, the scene roaming is realized, which enables users to interact with the sand table model. The system has the characteristics of authenticity and interactivity. The user can not only get the immersive feeling, but also feel the state of interaction with the objective world. It also provides a feasible solution for campus planning in virtual reality technology.
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.3