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作 者:赵昱东 席涛[1] ZHAO Yu-dong;XI Tao(Shanghai Jiao Tong University,Shanghai 200240,Chin)
机构地区:[1]上海交通大学,上海200240
出 处:《包装工程》2018年第14期65-69,共5页Packaging Engineering
摘 要:目的旨在研究提升3D Mapping制作质量的方法。通过借鉴视错觉对于艺术、建筑、环境、服饰等领域的研究,分析3D Mapping的特点以及视错觉的影响,找出对于3D Mapping具有指导性理论及应用。方法在解析3D Mapping制作方法的同时,将3D Mapping中常见的视错觉进行分析,着重研究深度错觉、反透视原理以及边框错觉的视错觉原理进行深度分析。分析这3种视错觉在实际案例之中是如何具体应用,研究视错觉如何对3D Mapping产生影响。结论正确的利用深度错觉、反透视原理、边框错觉等视错觉可以对3D Mapping进行视觉深度的改变、良好的定位校正以及震撼的视觉效果。It aims to study the method of improving the quality of 3D Mapping. By learning from the research of visual illusion for art, architecture, environment, clothing and other fields, the characteristics of 3D Mapping and the influence of visual illusion on it are analyzed, the theory and application of 3D Mapping are found out. While analyzing the method of making 3D Mapping, it analyzes the common optical illusion in 3D Mapping, and focus on the depth illusion, the principle of anti perspective and the illusion principle of border illusion. It analyzes how these three visual illusions are applied in actual cases and how the visual illusion affects the 3D Mapping. The correct use of depth illusion, anti perspective principle, border illusion and other visual illusions can make visual depth change, good location correction and visual effect for 3D Mapping.
关 键 词:新媒体艺术 装置艺术 视错觉 3D MAPPING
分 类 号:TB472[一般工业技术—工业设计]
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