通用战场态势可视化系统的设计及实现  被引量:9

Design and implementation of general battlefield visualization system

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作  者:张昊 ZHANG Hao(Southwest China Institute of Electronic Technology,Chengdu 610036,China)

机构地区:[1]中国西南电子技术研究所,成都610036

出  处:《计算机工程与应用》2018年第17期258-265,共8页Computer Engineering and Applications

摘  要:为了降低当前战场态势信息系统开发和使用的复杂性,提出了一种通用战场态势可视化系统的显示元素、框架及接口的设计并完成实现。系统能显示战场绝大部分信息,采用数字地球和视景仿真的双平台架构,可表现全局和局部高精态势,另外无需进行系统内部开发,快速实现二次应用。针对通用化特点,实现了双引擎一体化平台、同类型绘制元素的多种接口控制、自动化相机控制等关键技术。目前在应用工程当中,系统已完成了多个配合仿真平台的实验参数验证及战术战略推演工作。In order to reduce the development and using complexity of current battlefield situation information visualization system, a general battle situation visualization system is designed and implemented, especially in display element, frame and interface. The system which uses two-platform architecture including digital earth and scene simulation is able to display vast majority of battlefield elements and represents the global situation and local high-detail scene. Besides,system internal development is required no more and further application can be finished rapidly. According to the feature of generalization, the key technique about twin-engine integrates platform, multi kinds of interface for same kind rendering elements and automatic camera control is implemented. Several experimental parameters verification and tactical exercise projects working with the simulation platform are finished in the application engineering at present.

关 键 词:战场态势 可视化 三维图形引擎 通用化 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

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