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作 者:张丽敏[1] ZHANG Limin(Anhui Technical College of Industry and Economy,Hefei,Anhui 230051,China)
出 处:《北京印刷学院学报》2018年第3期52-53,56,共3页Journal of Beijing Institute of Graphic Communication
基 金:安徽省省级质量工程项目:项目名称<大学生创客实验室<基于VR-E的创客实验室>研究>专项课题(编号:2016ckjh040)
摘 要:虚拟现实技术在短短的几十年里得到了迅猛的发展,虚拟现实技术在各个领域中的应用也变得越来越广泛。虚拟现实人机交互技术是以传感器为核心的,其通过不同类型的传感器来实现人机交互操作。为此,首先对虚拟现实的定义进行阐述,并基于传感器的虚拟现实人机交互技术进行的研究,探索分析了传感器在虚拟现实人机交互中存在的问题,以期能为传感器在虚拟现实人机交互技术中的进一步应用做出探索。VR technology has been developing rapidly in a few short decades, and its application has also become more and more extensive in various fields. The VR human-computer interaction technology is based on the sensor, which realizes human-computer interaction through different types of sensors. Therefore, this paper firstly elaborates the definition of VR, and then probes into the VR human-computer interaction technology that is based upon sensor. Finally, this paper analyzes the sensor problems existing in the VR human-computer interaction, hoping to make a contribution to the further application of sensor in the VR human-computer interaction.
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