检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:叶星 罗兴国[1] 李丰 YE Xing;LUO Xingguo;LI Feng(Information Engineering University,Zhengzhou 450002,China;Unit 61646,Beijing 100192,China)
机构地区:[1]信息工程大学 [2]61646部队
出 处:《信息工程大学学报》2018年第2期234-239,共6页Journal of Information Engineering University
摘 要:针对高层次的决策存在策略冲突,尝试构建自动化推理系统(game-based dedicated expert system,GB-DES)解决当高层策略组合成底层规则时产生的冲突。首先定义了头字段、流类型、流空间、动作、策略以及Open Flow规则等概念;其次构建包含不同推理规则的知识库,用以解决潜在冲突的决策,而针对完全冲突的决策,使用零和博弈从不兼容策略中选择最优策略;最后给出GB-DES的实现原型。Recently,developers tend to develop the modular function of the control plane based on high-level language in the software defined network,and the conflicts among the high-level policies inevitably exist when a plurality of independent functional modules are combined to a complex business processing pipeline. Facing this kind of policy conflicts,this paper attempts to build gamebased dedicated expert system( GB-DES) to automatically reason and solve the conflict while highlevel policies are combined to the underlying rules. Firstly,we define several concepts such as header field,flow pattern,flow space,action,policy,OF rules and so on; secondly,we build the knowledge base containing different inference rules to solve the potential conflict of policy,while for those completely incompatible conflict policies,we take the most reasonable strategy from incompatible strategy by zero-sum game; finally,we give the prototype of GB-DES.
分 类 号:TP393.08[自动化与计算机技术—计算机应用技术]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.222