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作 者:李林[1]
机构地区:[1]山西大学商务学院
出 处:《工业设计》2018年第11期148-149,共2页Industrial Design
摘 要:从教育游戏软件设计的本质出发,提出游戏是教育app软件的基本属性。基于用户体验的情感设计路线出发,以情感、情感、体验之间的关系为设计出发点。本文重点讨论了如何使目标用户获得愉快的体验,如何将教育软件教学目标与愉快的心理活动结合起来,以及如何利用用户研究方法选择激励信息,从而激发目标用户的积极学习情绪,从而给学生带来愉快的学习体验。Starting from the essence of educational game software design, this paper puts forward that game is the basic attribute of educational app software. Based on the user experience, the emotional design route starts with the relationship among emotion, emotion and experience. This paper focuses on how to make the target users get a pleasant experience, how to combine the teaching objectives of educational software with pleasant psychological activities, and how to use user research methods to select incentive information, so as to stimulate the positive learning mood of the target users, so as to bring the students a pleasant learning experience.
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