基于Kinect的体感交互开发中间件设计及实现  被引量:6

DESIGN AND IMPLEMENTATION OF THE MIDDLEWARE SOFTWARE FOR SOMATOSENSORY INTERACTION DEVELOPMENT BASED ON KINECT

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作  者:张一航 程新荣[1] 陈洪[1] 王庆[1] Zhang Yihang;Cheng Xinrong;Chen Hong;Wang Qing(College of Information and Electrical Engineering,China Agricultural University,Beijing 100083,China)

机构地区:[1]中国农业大学信息与电气工程学院,北京100083

出  处:《计算机应用与软件》2018年第4期10-14,32,共6页Computer Applications and Software

基  金:国家科技支撑计划课题(2015BAK04B04)

摘  要:从丰富体感游戏内容的角度出发,设计并实现体感交互开发中间件软件。该软件以Kinect v2为硬件基础,将原本基于键盘鼠标等操作的传统交互方式游戏实现体感化操作。该软件包含映射集构建和模拟测试两部分,利用映射集构建部分完成传统交互事件与用户动作之间的映射关联,利用模拟测试部分进行实时体感化操作游戏。采用3种描述方式对动作进行描述和定义,采用膜版匹配的方法实现动作识别。给出将一款传统交互的游戏实现体感化操作的实例,并投入实际应用来验证该解决方案的可行性。实验结果证明,该解决方案可以有效地将传统交互方式的游戏实现体感化操作。This study designs and accomplishes the middleware software for somatosensory interaction development with an aim to enrich the content of somatosensory game.This software uses Kinect V2 as the hardware foundation to realize the somatosensory operation of the traditional interactive game which is originally based on keyboard and mouse operation.The software includes the mapping set construction and the simulation test.The mapping set construction is used to complete the mapping relationship between traditional interactive events and user action,and the simulation test is used for real-time somatosensory operation of the game.Three kinds of description methods are used to describe and define actions,and the template matching method is used to realize the action recognition.A somatosensory operation example of a traditional interactive game is given,which is put into practical application to verify the feasibility of this solution.Experimental results show that this solution can effectively realize the somatosensory operation of the traditional interactive game.

关 键 词:体感游戏 交互方式 动作描述 动作识别 映射构建 

分 类 号:TP391[自动化与计算机技术—计算机应用技术]

 

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