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作 者:韩智培 Han Zhipei(University of Toronto,Toronto m5s2z9,Canada)
机构地区:[1]多伦多大学
出 处:《信息与电脑》2017年第17期47-51,共5页Information & Computer
摘 要:云技术在游戏方面已创造了一个新的产业:云游戏。云计算使得性能差的机器变得智能并且高效。云游戏充分利用了云端资源来把几乎所有的工作负荷转移到了云端,然后通过云计算,再把视频流传回给用户。笔者介绍了云游戏的框架和实现,利用三个主要的平台Gaming Anywhere、Onlive和Stream My Game来进行分析。实验结果表明,交互延迟和图像质量限制了体验的效果,但是存在新的算法降低云游戏对网络的需求。云游戏是最近才实现的,所以还面临着很多问题,解决这些问题将能让云游戏更好地适应现在的时代。虽然云游戏现在还不流行,但是它将最终成为游戏爱好者体验现代游戏的主要方式。Cloud techniques have built a new industry in games:Cloud Gaming.Cloud gaming makes advantage of cloud resources to bring almost all the workload to the cloud and stream the video back to the client through cloud computing,which makes poor client become smart and efficient.The author introduces the framework of cloud gaming as well as the implementation.Besides,GamingAnywhere,OnLive and StreamMyGame are the three main platforms on which we conduct analysis.The results show that interaction delay and image quality constraint the quality of experience,but there exists a new algorithm that makes the requirement of network lower.Cloud gaming is recently turned into reality,so there are many problems we are confronted with.Solving these problems will help cloud gaming better adapt to the epoch.Although cloud gaming is not popular nowadays,it will finally become the main approach for game lovers to experience modern games.
关 键 词:云游戏 云计算 Gaming ANYWHERE OnLive STREAM MyGame
分 类 号:TP311.52[自动化与计算机技术—计算机软件与理论] TP317[自动化与计算机技术—计算机科学与技术]
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