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作 者:蒋芳[1] JIANG Fang(Hubei University of Education,Wuhan 430205,China)
出 处:《现代电子技术》2018年第9期87-90,共4页Modern Electronics Technique
摘 要:介绍了系统研发平台,将OpenGL与Direct3D作为三维程序开发工具,为了提高真实度,将3ds MAX 7.0软件作为三维模型的制作工具。通过硬件抽象层HAL和硬件仿真层HEL实现Direct3D的驱动,对室内软装三维场景进行制作。依据室内软装场景元素给出代理区域,将代理区域合理布局问题看作确定目标空间最优分布位置问题。依据室内装饰学获取先验知识,与功能需求相结合确定约束条件,形成约束代价函数,通过求解函数实现室内软装布局。实验结果表明该系统设计的室内软装真实感强,系统缺陷少。The research and development platform of the system is introduced,in which the OpenGL and Direct3D are used as the three-dimensional program development tools,and the 3ds MAX 7.0 software is used as the authoring tool of 3D model to improve the reality.The driving of Direct3D is realized by means of hardware abstraction layer(HAL)and hardware emulation layer(HEL)to fabricate the 3D scene of indoor soft decoration.The agent area is given according to the scene ele-ments of the indoor soft decoration,and its rational layout is regarded as the problem to determine the optimal distribution loca-tion of the target space.The prior knowledge obtained by indoor decoration is combined with the functional requirement to deter-mine the constraint condition,and form the cost function of constraint.The layout of the indoor decoration is realized by means of the solving function.The experimental results show that the indoor soft decoration designed by the system has strong reality sense and less system defects.
关 键 词:室内软装 三维模拟系统 设计 布局 约束 场景元素
分 类 号:TN02-34[电子电信—物理电子学] TP319[自动化与计算机技术—计算机软件与理论]
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