人机交互技术分析与实证分析——人体运动体感设备与被动立体相结合的分析方法  

The Analysis and Empirical Analysis of Human-Computer Interaction Technology--Analytical method of combining human body motion sensing device and passive stereo

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作  者:李丽[1] Li Li(Xi'an jiaotong university city college,Shanxi Xi'an,710021)

机构地区:[1]西安交通大学城市学院,陕西西安710021

出  处:《现代科学仪器》2018年第2期119-121,125,共4页Modern Scientific Instruments

基  金:全国青少年“十三五”发展规划课题(2017年度),项目编号:17BJQ01138,课题名称:功能性动作评价在西安市中小学生体育教学中的应用。

摘  要:随着现代科学技术的不断发展以及互联网信息技术的进步,人机交互技术在各大行业中得到了广泛地应用,其具有极强的操纵感与真实的沉浸感,成为当前虚拟现实学科研究者追求的主要目标,与此同时体感设备与被动立体的结合也成为国内外研究的热点。本次研究在被动立体显示环境中引入体感设备,并设计出一个新型的立体网球游戏,充分发挥立体显示的三维视觉特征,对游戏中的对象、参与人进行合理规划,充分体现了人体视觉感官及体感设备、参与者三者之间的联系与相互作用,结果证实该人机交互方法具有较好的沉浸感与操作感,能够满足用户的需求。With the continuous development of modern science and technology and the advancement of Internet information technology,human-computer interaction technology has been widely used in various industries.It has a strong sense of manipulation and true immersion,and has become the current virtual reality discipline.The main goal pursued by researchers,at the same time,the combination of somatosensory devices and passive stereo has become a hot topic at home and abroad.This research introduces somatosensory equipment in the passive stereo display environment,and designs a new type of stereoscopic tennis game,which fully utilizes the three-dimensional visual features of stereoscopic display,and rationally plans the objects and participants in the game,fully embodying the human visual sense.The connection and interaction between the somatosensory equipment and the participants confirmed that the human-computer interaction method has a good sense of immersion and operation and can meet the needs of users.

关 键 词:体感设备 被动立体 人机交互 沉浸感 立体网球游戏 

分 类 号:TG156[金属学及工艺—热处理]

 

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