基于触觉交互的三维弹性物体形变仿真算法(英文)  被引量:2

3D Shape Deformation Simulation Algorithm Based on Haptics

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作  者:祁彬斌 朱学芳[1] 范丽鹏 Qi Binbin;Zhu Xuefang;Fan Lipeng(School of Information Management,Nanjing University,Nanjing 210023,China;School of Economics&Management,Nanjing University of Science&Technology,Nanjing 210094,China)

机构地区:[1]南京大学信息管理学院,江苏南京210023 [2]南京理工大学经济与管理学院,江苏南京210094

出  处:《系统仿真学报》2019年第11期2296-2305,共10页Journal of System Simulation

基  金:National Social Science Foundation of China(10&ZD134)

摘  要:形变仿真是计算机图形学、系统仿真、虚拟现实等领域的关键技术,但在现有物体形变研究中,将自然交互引入三维弹性物体变形的研究较少。针对该问题,引入触觉交互至形体编辑领域,在给出视-触觉同步的自然交互框架基础上,提出了一种基于触觉交互的弹性物体变形仿真算法,包含建立栅格层次结构、构建局部"质点-弹簧"系统和数值迭代动态仿真。实验结果表明,该算法运行稳定,鲁棒性好,能实现视-触觉同步交互感知体验和良好变形效果,且整体交互过程简单、自然和有效。Shape deformation is widely used in virtual reality, system simulation, computer animation and other graphics applications. Few people pay attention to introducing haptic interaction into 3 D model deformation. We provide a haptic interactive framework by introducing haptic interaction into shape editing field. Based on the above haptic interactive framework, we propose a 3 D model deformation simulation algorithm based on haptics. In order to realize the shape deformation, this algorithm needs to involve three parts: grid hierarchical structure, local mass-spring model and the dynamic shape deformation. Experimental results show that this algorithm has good stability and strong robustness, and the method can enable operators to perceive and deform the 3 D model through haptics interaction. In addition, the entire interactive process is simple, natural, and effective.

关 键 词:虚拟现实 触觉交互 实时形变 质点-弹簧模型 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]

 

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