检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:李洁[1] 顾凤梅[1] Li Jie;Gu Fengmei(Dept of Computer Science,College of Information Engineering,Suqian College,Suqian,Jiangsu 223800,China)
机构地区:[1]宿迁学院信息工程学院计算机科学系,江苏宿迁223800
出 处:《计算机时代》2020年第3期47-49,共3页Computer Era
基 金:2018年江苏省教育信息化研究课题“AR学习资源开发与应用”(20180082)。
摘 要:增强现实是将真实环境和虚拟物体实时地叠加到同一个画面或空间,增强现实技术应用到儿童教育领域可以增加教育的趣味性,丰富教育内容,具有对儿童的吸引力,可以达到寓教于乐的目的。文章围绕增强现实的概念,研究了增强现实在儿童教育领域中的应用形式,并通过市场上的具体产品对每种应用形式进行了说明。从实例出发对增强现实在儿童教育领域的具体实现方式进行了探讨,最后以教育游戏为例说明了增强现实儿童教育类产品的设计过程。Augmented reality superimposes real-time environment and virtual objects onto the same picture or space at the same time.The application of augmented reality technology in the field of children's education can increase the interest of education,enrich the content of education,and be more attractive to children.Focusing on the concept of augmented reality,this paper studies the application forms of augmented reality in the field of children's education,explains each application form through specific products on the market,and probes into the specific realization ways of augmented reality in the field of children's education from the perspective of examples.Finally,taking educational games as an example,the design process of educational products for children with augmented reality is illustrated.
分 类 号:TP391[自动化与计算机技术—计算机应用技术]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.117