《无人生还》中的游戏体验  

The Game Experience in And Then There Were None

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作  者:吴明君 WU Ming-jun(Yunnan Normal University,Kunming 650500,China)

机构地区:[1]云南师范大学,昆明650500

出  处:《齐齐哈尔师范高等专科学校学报》2020年第2期33-35,共3页Journal of Qiqihar Junior Teachers College

摘  要:《无人生还》作为英国推理小说女王阿加莎的代表作之一,从19世纪中期一直风靡至今,其精巧的故事设计吸引了一批又一批读者。然而它真正吸引读者的原因还在于其优秀的游戏体验,本文从文学的角度出发,试剖析该小说如何让文本阅读成为游戏体验,并从小说中的游戏设置、作者读者间的博弈以及意识形态上的规劝三个方面来论述该小说的文本设计与弗洛伊德的游戏理论不谋而合。And Then There Were None is one of the masterpieces by British famous mystery writer Agatha.It has been popular since the mid-19th century,and its ingenious story design has attracted a batch of people.However,it really attracts readers because of its excellent game experience.From the perspective of literature,this paper tries to analyze how the novel makes text reading as a game experience,and from the game setting in the novel,the gambling between the author and readers,and the ideological persuasion these three aspects to discuss the text design of the novel coincide with Freudian game theory.

关 键 词:侦探推理小说 游戏体验 弗洛伊德游戏论 

分 类 号:I106.4[文学—世界文学]

 

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