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作 者:邵威 刘畅[2] 贾金原[1] Shao Wei;Liu Chang;Jia Jinyuan(Tongji University,Shanghai 201814,China;Nanchang Hangkong University,Nanchang 330063,China)
机构地区:[1]同济大学,上海201814 [2]南昌航空大学,江西南昌330063
出 处:《系统仿真学报》2020年第4期649-659,共11页Journal of System Simulation
摘 要:提出一套视点无关的Web3D协作式全局光照渲染系统,以解决Web3D动态光照实时渲染问题。整套系统由负责全局光照的云渲染器和负责直接光照的Web渲染器构成,并把用户行为作为计算全局光照范围和频率重要参考依据。云渲染器在光照贴图中渲染光照数据,流式化传输到Web渲染器;Web端在对场景进行直接光照渲染后,通过采样光照贴图信息以获得包含全局光照信息的强真实感场景渲染效果。经实验表明,本系统在云端和Web端均有优异的效率表现,并体现出渲染计算强度轻量化、渲染效果真实化。For the real-time dynamic lighting rendering in low-end web environment, a view-independent collaborative real-time rendering system is presented. The whole system consists of a cloud renderer which produces the global illumination, a web renderer which computes the local illumination, and a scalable collaboration solution which takes the user behavior into account to adjust the range and frequency of the lighting computation. The cloud renderer computes the lighting data into the Lightmap, streams the Lightmap to the web client. After computing the direct light, the web renderer achieves the global illumination information by Sampling the Lightmap, and shows the realistic scene. The results show that the system has a good performance both in the web and cloud renderer, and can achieve less computation in the lighting rendering and more realistic look in the final frame.
关 键 词:光照贴图 WEB3D 协作式渲染系统 体素化全局光照 视点无关渲染
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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