Karma文字游戏的设计与实现  

Design and Implementation of Word Game Karma

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作  者:任铭初 王颖洁[1] REN Ming-chu;WANG Ying-jie(School of Information Engineering,Dalian University,Dalian 116622,China)

机构地区:[1]大连大学信息工程学院,辽宁大连116622

出  处:《电脑知识与技术》2020年第13期31-35,38,共6页Computer Knowledge and Technology

摘  要:文字游戏是一种可以低成本开发的游戏种类,适合初步想要接触游戏开的人们来制作,学习。但是文字游戏存在很多弊端,对于大众来说缺少游戏性,因为主体是视觉小说,很容易忽略了玩法上的创新。笔者希望可以改进这种弊端,融合了多重元素的文字游戏,实现可选择控制剧情走向,多线路触发不同游戏结局。在实现文字剧情内容视觉化的基础上增加更多可以由玩家自由操控,收集的游戏元素,主要增加了回合制战斗系统,地图系统,和部分小游戏。使文字类游戏内容更加丰满、有趣。Word game is a kind of game that can be developed at a low cost.It is suitable for people who want to contact the game to make and learn.However,there are many disadvantages in the word game,which is lack of game for the public,because the main body is a visual novel,so it is easy to ignore the innovation of playing methods.We hope to improve this drawback.We have inte⁃grated multiple elements of the text game to achieve the optional control of the plot direction,and multiple lines trigger different game endings.On the basis of realizing the visualization of text plot content,more game elements that can be freely controlled and collected by players are added,mainly including turn based combat system,map system and some small games.Make the content of text games fuller and more interesting.

关 键 词:文字游戏 回合制战斗 

分 类 号:TP311[自动化与计算机技术—计算机软件与理论]

 

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