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作 者:李华锋 孙晓宁 袁勤俭[2] Li Huafeng;Sun Xiaoning;Yuan Qinjian(School of Information,Shanxi University of Finance and Economics,Taiyuan 030006;School of Information Management,Nanjing University,Nanjing 210023)
机构地区:[1]山西财经大学信息学院,太原030006 [2]南京大学信息管理学院,南京210023
出 处:《图书情报工作》2020年第14期136-144,共9页Library and Information Service
基 金:国家社会科学基金青年项目"面向过程的信息搜索用户学习机理研究与游戏化学习框架设计"(项目编号:19CTQ022)研究成果之一。
摘 要:[目的/意义]梳理音乐信息搜寻的研究进展,有助于厘清音乐信息搜寻的特征及影响机制,可为休闲阅读、视频搜索等非严格理性的休闲信息搜寻研究奠定基础,为在线音乐平台进行个性化设计提供依据。[方法/过程]依据"内在需求→影响机制→过程策略→技术趋势"的基本分析框架,从音乐信息需求研究、音乐信息搜寻影响因素研究、音乐信息搜寻过程研究以及音乐搜索技术研究四个方面进行文献梳理。[结果/结论]当前研究中较少涉及人机交互用户满意度研究,以及尚未发现音乐信息偶遇相关理论与应用研究。综合介入性研究与非介入性研究范式,积极探索人机交互用户满意度问题,强化面向过程的用户体验;以S-O-R等理论为依据,测量用户音乐信息搜寻过程中特定的身体或情绪反应,积极探索用户的音乐信息偶遇发生机理及其表现;或基于任务、情景、工具等维度,将游戏化元素融入到在线音乐平台设计,刺激音乐信息偶遇的产生等是未来研究当中值得关注的几个方向。[Purpose/significance]Reviewing the research progress of music information seeking is helpful to clarify the characteristics and influencing mechanism of music information seeking,which can lay a foundation for research of non-strictly rational leisure information seeking such as leisure reading and video search,and provide evidence for the construction of personalized music platform.[Method/process]According to the basic analysis framework of"internal demand→influence mechanism→process strategy→technology trend",literature review was conducted from 4 aspects:researches on music information demand,researches on influencing factors of music information seeking,researches on process of music information seeking and researches on technology of music search.[Result/conclusion]In the current research,there are some core problems,for example,the researches on user satisfaction of human-computer interaction are few and the theories and application researches related to music information encounter are not found.The following directions deserve attention in future researches:By integrating interventional research and the unobtrusive research paradigms,the researches will actively explore the problem of human-computer interaction user satisfaction to strengthen the process-oriented user experience;on the basis of S-O-R and other theories,by measuring the specific physical or emotional responses of users in the process of music information seeking,the researches will actively explore the occurrence mechanism and performance of music information encounter;on the basis of tasks,situations,tools and other dimensions,the researches will blend the gamification elements into the online music platform design to stimulate the generation of music information encounter.
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