互动竞技游戏与科普教育的结合——以上海科技馆“能源挑战之旅”展项为例  被引量:2

Combination of interactive competitive games and popular science education:Take the exhibit"Energy Challenge Journey"of Shanghai Science&Technology Museum as an example

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作  者:杨炎涛 熊世琛 葛海松 YANG Yantao;XIONG Shichen;GE Haisong(Shanghai Dahua Decoration&Engineering Company Co.,Ltd.;不详)

机构地区:[1]上海大华装饰工程有限公司 [2]上海科技馆

出  处:《科学教育与博物馆》2020年第4期270-276,共7页Science Education and Museums

摘  要:在社会高速发展的今天,人们有着越来越丰富的娱乐方式和越来越挑剔的评价标准。如何运用最新的技术手段和设计理念,开发出引人入胜的展项,让观众在体验之后犹有余味,这是科技馆面临的一大难题。以上海科技馆“能源挑战之旅”展项为例,说明如何将能源和环境知识映射为游戏元素,同时融入多人竞技和社交活动,让观众在竞争中游戏,在游戏中思考,潜移默化地认识到能源与环境平衡发展的关系。该展项的设计目标不是让观众学习具体的知识,而是对我们所处的地球产生关切,学会用辩证思维看问题。Nowadays,with the rapid development of society,there are more and more entertainment methods and more and more critical evaluation standards for people.How to use the latest technical methods and design concepts to develop fascinating exhibits making visitors have an aftertaste after the experience,which is a major difficulty to science and technology museums.Taking the exhibit"Energy Challenge Journey"of Shanghai Science&Technology Museum as an example,it is illustrated that energy and environmental knowledge will be made into game elements,while integrating multi-person interaction and social activities.It allows visitors to play in competition,think in the game,and subtly recognize the balanced development between energy and the environment.The design purpose of this exhibit is to let visitors concern about the earth we live in,and learn to solve problems in dialectical way more than learn specific knowledge.

关 键 词:人机交互 能源教育 科普游戏 

分 类 号:G322.2[文化科学]

 

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