基于虚拟动画设计的角色建模与行为控制研究  被引量:10

Research on character modeling and behavior control based on virtual animation design

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作  者:金文玥 JIN Wenyue(Dalian Polytechnic University Art and Information Engineering College,Dalian 116600,China)

机构地区:[1]大连工业大学艺术与信息工程学院,辽宁大连116600

出  处:《现代电子技术》2020年第17期110-114,共5页Modern Electronics Technique

摘  要:为提升虚拟场景中的逼真视觉体验效果,对三维虚拟动画设计中的角色进行建模与行为控制。在POSER软件内创建三维虚拟动画角色模型,在3D软件内创建三维虚拟动画角色骨骼并对骨骼进行蒙皮,实现动画角色建模。通过骨骼动画技术模拟角色运动行为,在3D软件中调整动作并驱动骨骼。通过3D软件中的运动信息、关键帧设置及足迹等为动画设计中所需角色模型的骨骼增添所需动作。采用Implement Gain about()函数操控虚拟角色动作,实现角色模型的行为控制。将所研究方法应用于灭火救援三维虚拟动画仿真教学实验中,结果表明,此方法创建的消防员模型纹理数高、更清晰逼真、误差低、建模精准,且行为控制准确,模型运行顺畅,整体效果理想。The characters in the 3 D virtual animation design are subjected to modeling and behavior control to improve the effect of realistic visual experience in the virtual scene. The 3 D virtual animation character model is created in the POSER software,and the 3 D virtual animation character skeleton is created in the 3 D software and the skeleton is subjected to skinning to achieve animation character modeling. The skeletal animation technology is used to simulate the role motion behavior,adjust action and drive skeleton in the 3 D software. The motion information,key frame setting and footprint in the 3 D software are used to add required action for the skeleton of required role model in the design. The Implement Gain about()function is adopted to manipulate virtual character movement to control the behavior of role models. The proposed method is applied to the 3 D virtual animation simulation teaching experiment of fire fighting and rescue. The experimental results show that the firefighter model created with this method has a large number of textures,which is clearer and more realistic. The model is of low error,accurate modeling and exact behavior control,smooth operation and ideal overall effect.

关 键 词:三维虚拟 动画设计 角色建模 行为控制 蒙皮操作 动画技术 运动行为 

分 类 号:TN915.43-34[电子电信—通信与信息系统] TP391.9[电子电信—信息与通信工程]

 

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