面向对象三维图形引擎的设计与实现分析  被引量:1

Design and Implementation of Object Oriented 3D Graphics Engine

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作  者:庞富江 PANG Fujiang(North China University of Water Resources and Electric Power,Zhengzhou Henan 450046,China)

机构地区:[1]华北水利水电大学,河南郑州450046

出  处:《信息与电脑》2020年第23期98-100,共3页Information & Computer

摘  要:近年来,以计算机技术为支持的三维图形加速硬件性能也得到不断优化,在计算机上实现三维图形动画应用已经成为可能。本文设计了面向对象的三维图形引擎,并对该引擎的结构、模块关系及技术进行分析。面向对象的三维图形引擎,不仅可以优化软件结构,还可以提供应用程序接口,为图形应用开发及运行奠定基础。该引擎的运行速度和渲染速度较快,十分适合应用在室外场景渲染中,其渲染速度可达到20 fps以上。In recent years,the performance of 3D graphics acceleration hardware supported by computer technology has been continuously optimized,and it is possible to realize 3D graphics animation application on computer.This paper designs an object-oriented 3D graphics engine,and analyzes its structure,module relationship and technology.The object-oriented 3D graphics engine can not only optimize the software structure,but also provide application program interface,which lays the foundation for the development and operation of graphics application.The running speed and rendering speed of the engine is fast,which is very suitable for outdoor scene rendering,and its rendering speed can reach more than 20 FPS.

关 键 词:三维图形 引擎 设计 插件 对象 

分 类 号:TP391.41[自动化与计算机技术—计算机应用技术]

 

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