基于Unity3D的虚拟动画系统设计  被引量:11

Design of virtual animation system based on Unity3D

在线阅读下载全文

作  者:李虹[1] 陆培培[1] LI Hong;LU Peipei(Xiangsihu College of Guangxi University for Nationalities,Nanning 530008,China)

机构地区:[1]广西民族大学相思湖学院,广西南宁530008

出  处:《现代电子技术》2021年第8期164-168,共5页Modern Electronics Technique

基  金:国家自然科学基金项目(61862007)。

摘  要:为减少虚拟动画制作时的碰撞现象,该文设计一种基于Unity3D的虚拟动画系统。通过设计微处理器提高系统传输速度以及播放的要求,设计通信模块为系统提供通信支持,通过扫描控制模块为系统提供高速异步读/写操作以及存储功能。在系统软件部分,通过Unity3D技术展示虚拟动画,并提供碰撞检测功能,以此完成基于Unity3D的虚拟动画系统设计。通过实验证明,此次研究的基于Unity3D的虚拟动画系统不仅减少了虚拟动画制作时的碰撞现象,还减少了虚拟动画制作时间,并降低了虚拟动画输出的图像失真率,具备实际应用意义。A virtual animation system based on Unity3D is designed to reduce the collision phenomenon in the virtual animation production.The microprocessor is designed to improve the system′s transmission speed and meet its broadcasting requirements.The communication module is designed to provide communication support for the system.The scan control module is designed to provide the system with high⁃speed asynchronous read⁃write operation and storage functions.In the system software part,the virtual animation is displayed by means of the Unity3D technology and the collision detection function is provided,so as to complete the design of the virtual animation system based on Unity3D.The experiments results show that the Unity3D⁃based virtual animation system can not only reduce the collision phenomenon during virtual animation production,but also reduce the production time of the virtual animation and the image distortion rate of virtual animation output,which has practical application significance.

关 键 词:虚拟动画系统 UNITY3D 碰撞检测 动画制作 系统设计 对比实验 

分 类 号:TN911.73-34[电子电信—通信与信息系统] TP391[电子电信—信息与通信工程]

 

参考文献:

正在载入数据...

 

二级参考文献:

正在载入数据...

 

耦合文献:

正在载入数据...

 

引证文献:

正在载入数据...

 

二级引证文献:

正在载入数据...

 

同被引文献:

正在载入数据...

 

相关期刊文献:

正在载入数据...

相关的主题
相关的作者对象
相关的机构对象