基于3DSMAX和Unity3D的末制导炮弹射击准备虚拟训练系统设计  被引量:17

Virtual Training System Design of Terminal Guided Projectile Fire Preparation Based on 3DSMAX and Unity3D

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作  者:徐敬青 崔平 文健 周晓东 XU Jingqing;CUI Ping;WEN Jian;ZHOU Xiaodong(Shijiazhuang Campus of Army Engineering University, Shijiazhuang 050003, China)

机构地区:[1]陆军工程大学石家庄校区,石家庄050003

出  处:《兵器装备工程学报》2021年第7期30-34,共5页Journal of Ordnance Equipment Engineering

摘  要:根据末制导炮弹射击准备训练操作复杂、错误操作风险大的特点,提出了末制导炮弹射击准备虚拟训练系统的总体设计方案,并基于3DSMAX和Unity3D软件进行了设计开发。利用3DSMAX进行了模型开发和动画设计,导入Unity3D后进行了脚本程序编写,实现了虚拟训练系统的总体功能,满足了训练需求。According to the characteristics of complex operation and high risk of error operation,this paper put forward the overall design scheme of the virtual training system terminal guided projectile shooting preparation,and developed it based on 3DSMAX and Unity3D software.The model development and animation design were carried out by using 3DSMAX,and the script program is written after importing the Unity3D,which realizes the overall function of the virtual training system and meets the training needs.

关 键 词:虚拟训练 末制导炮弹 UNITY3D 3DSMAX 

分 类 号:TJ41[兵器科学与技术—火炮、自动武器与弹药工程]

 

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