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作 者:Vivian GÓMEZ Kelly PEÑARANDA Pablo FIGUEROA
机构地区:[1]Department of Systems and Computing Engineering,Universidad de Los Andes,Bogotá7620001,Colombia
出 处:《Virtual Reality & Intelligent Hardware》2021年第5期407-422,共16页虚拟现实与智能硬件(中英文)
基 金:the projects 75926 with the Colombian Navy;the project 2020021 between Universidad de los Andes and the Military Hospital in Colombia.
摘 要:Background This paper shows how current collaborative virtual environments(VEs)such as Mozilla Hubs and AltspaceVR can aid in the task of requirements gathering in VR for simulation and training.Methods We performed a qualitative study on our use of these technologies in the requirements gathering of two projects.Results Our results show that requirements gathering in virtual reality has an impact on the process of requirements identification.We report advantages and shortcomings that will be of interest to future practitioners.For example,we found that VR sessions for requirements gathering in current VEs could benefit from better pointers and better sound quality.Conclusion Current VEs are useful for the requirements gathering task in the development of VR simulators and VR training environments.
关 键 词:Human computer interaction Virtual environment Requirements gathering Globally dispersed teams VR simulators and training
分 类 号:TP391.9[自动化与计算机技术—计算机应用技术]
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