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作 者:郭艳民[1] 刘培[2] Guo Yanmin;Liu Pei
机构地区:[1]中国传媒大学电视学院 [2]北京城市学院传播系
出 处:《中国新闻传播研究》2021年第3期200-211,共12页China Journalism and Communication Journal
摘 要:视听媒体虚拟现实作品是将虚拟现实技术与视听媒体结合产生的全新作品形态,在其创作过程中,既要继承传统视听媒体创作理念、创作方法的精华,更要凸显自身独特的美学特质.受众旁观、主题的规定性、故事为核心是传统视听媒体作品的基本特征.在新技术语境下,用户体验、主题的多义性、故事与游戏相结合,是视听媒体虚拟现实作品不同于传统视听媒体作品的三个本质特性.突出和强化“沉浸”“参与”“互动”是视听媒体虚拟现实作品创作努力的方向.Virtual reality works in audiovisual media are brand-new forms of works produced by combining virtual reality technology with audiovisual media.In the process of their creation,it is necessary to inherit the essence of traditional audiovisual media creation concepts and methods,but also to highlight its own unique aesthetic features.The basic features of traditional audiovisual media works are audience spectatorship,prescriptive themes and storytelling.In the context of new technology,user experience,multiplicity of themes,and the combination of story and game are three essential features of virtual reality works in audiovisual media that are different from traditional audiovisual media works.The goal of virtual reality works within audiovisual media is to highlight and strengthen immersion,participation,and interaction.
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