战场损伤虚拟训练系统设计  

Design of Virtual Training System for Battlefield Damage

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作  者:祝登辉 冯源[1] 宋立忠[1] 于文强 ZHU Denghui;FENG Yuan;SONG Lizhong;YU Wenqiang(School of Electrical Engineering,Naval University of Engineering,Wuhan 430033,China)

机构地区:[1]海军工程大学电气工程学院,武汉430033

出  处:《兵器装备工程学报》2021年第S02期88-92,共5页Journal of Ordnance Equipment Engineering

基  金:湖北省杰出青年科学基金项目(2019CAF086)。

摘  要:根据舰船打击训练实施难度大、训练风险高、评估成本高的特点,提出了舰船虚拟损伤训练系统的总体设计方案,并基于3ds Max和Unity3D等软件进行了设计研发。经过测试,该系统能基本满足舰船虚拟损伤的训练需要评估多种武器的打击效果,可以为后期舰船损伤评估提供条件。According to the characteristics of ship strike training which is difficult to implement,high risk of training and high cost of evaluation,the overall design scheme of ship virtual damage training system was proposed,and it is designed and developed based on 3ds Max and unity3D.After testing,the system can basically meet the training needs of ship virtual damage,realize the strike effect of a variety of weapons,and provide conditions for ship damage evaluation in the later stage.

关 键 词:虚拟训练 损伤模拟 UNITY3D 3ds Max 

分 类 号:TJ01[兵器科学与技术—兵器发射理论与技术]

 

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