博弈5.0:基于平行系统和机器博弈的社会认知平行博弈  被引量:3

Game 5.0:social cognitionparallel game based on the parallel systems and machine game

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作  者:李亚玲 杨林瑶 葛俊 覃缘琪 王晓[2,3] LI Yaling;YANG Linyao;GE Jun;QIN Yuanqi;WANG Xiao(Research Center for Intelligent Society and Governance,Zhejiang Laboratory,Hangzhou 311100,China;The State Key Laboratory for Management and Control of Complex Systems,Institute of Automation,Chinese Academy of Sciences,Beijing 100190,China;Qingdao Academy of Intelligent Industries,Qingdao 256200,China)

机构地区:[1]之江实验室智能社会治理研究中心,浙江杭州311100 [2]中国科学院自动化研究所复杂系统管理与控制国家重点实验室,北京100190 [3]青岛智能产业技术研究院,山东青岛256200

出  处:《智能科学与技术学报》2021年第4期507-520,共14页Chinese Journal of Intelligent Science and Technology

基  金:之江实验室中心自设科研项目(No.115011-212004);浙江省科学技术情报学会科研项目(No.2021qbxh009)。

摘  要:机器博弈是一种机器模仿人的方式进行思考和决策的人工智能,是当前人工智能领域非常具有挑战性的研究方向,其研究现状很大程度上代表了人工智能的发展水平。总结了机器博弈的基本概念、研究现状和典型应用,探讨了机器博弈研究面临的挑战和发展趋势,分析了与机器博弈相关的研究在社会治理上可能的应用,进而提出基于平行系统和机器博弈的社会认知平行博弈方法,以期为与社会治理相关的研究提供新的思路。Machine game is a kind of artificial intelligence in which machines imitate the way people think and make decisions.It is currently the most challenging research direction in the field of artificial intelligence,whose research status largely represents the development level of artificial intelligence.The basic concepts,research status and typical applications of machine game were summarized,its challenges and development trends were discussed,and the possible applications of machine game on the social governance were analyzed.Then,a social cognitive parallel game method based on the parallel systems and the machine game were proposed,aiming at providing new ideas for the research of social governance.

关 键 词:机器博弈 人工智能 平行系统 社会治理 

分 类 号:TP301[自动化与计算机技术—计算机系统结构]

 

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