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作 者:Shu Liang Peng Yi Yiguang Hong Kaixiang Peng
机构地区:[1]Department of Control Science&Engineering,Tongji University,Shanghai,200092,China [2]Shanghai Research Institute for Intelligent Autonomous Systems,Shanghai,201210,China [3]School of Automation and Electrical Engineering,University of Science and Technology Beijing,Beijing,100083,China
出 处:《Autonomous Intelligent Systems》2022年第1期71-78,共8页自主智能系统(英文)
基 金:This work was partially supported by the National Natural Science Foundation of China under Grant 61903027,72171171,62003239;Shanghai Municipal Science and Technology Major Project under Grant 2021SHZDZX0100;Shanghai Sailing Program under Grant 20YF1453000.
摘 要:Distributed Nash equilibrium seeking of aggregative games is investigated and a continuous-time algorithm is proposed.The algorithm is designed by virtue of projected gradient play dynamics and aggregation tracking dynamics,and is applicable to games with constrained strategy sets and weight-balanced communication graphs.The key feature of our method is that the proposed projected dynamics achieves exponential convergence,whereas such convergence results are only obtained for non-projected dynamics in existing works on distributed optimization and equilibrium seeking.Numerical examples illustrate the effectiveness of our methods.
关 键 词:Distributed algorithms Aggregative games Projected gradient play Weight-balanced graph Exponential convergence
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