AB030.Usability of ArtontheBrain:A visual-arts based mobile health solution to promote quality of life in older adults with low vision due to age-related macular degeneration  

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作  者:Karine Elalouf Mariah Hogan Swathi Swaminathan Navena Lingum Aviva Altschuler Kelly Murphy Walter Wittich 

机构地区:[1]School of Optometry,Universitéde Montréal,Montréal,QC,Canada [2]Baycrest Health Services,Toronto,ON,Canada [3]University of Toronto,Toronto,ON,Canada [4]Centre de recherche interdisciplinaire en réadaptation du Montréal métropolitain,Montréal,QC,Canada

出  处:《Annals of Eye Science》2019年第1期205-205,共1页眼科学年鉴(英文)

摘  要:Background:Taking part in productive and enjoyable recreational activities has been shown improve quality of life for people of all ages and capabilities.However,vision loss can have a significant impact on participation in important leisure activities.This is especially the case for the elderly,whose lowered mobility is further impacted by vision loss.Technology can offer solutions to bridging some barriers caused by these deficits by bringing leisure activities to the user in the form of mobile applications.As such,the purpose of the present study was to evaluate the accessibility and usability of the ArtOnTheBrain application,a visual art based mobile health solution to promote brain health and well-being,by older adults with low vision due to age-related macular degeneration(AMD).Methods:There were a total of 16 participants(age range,65-93 years,M=79,10 males).All had a diagnosis of AMD with visual acuities in the better eye between 20/60 and 20/200.Additionally,all participants had accessed rehabilitation services and most had experience using a computer at home.Using an Apple iPad Air(2013),they were asked to interact with the ArtOnTheBrain website’s Learn(e.g.,Listen to artwork description)and Play(e.g.,complete a word-search game)features with either the Safari or Google Chrome Internet apps.Using the Concurrent Think Aloud method,participants were asked to continuously comment on their activities and experiences with the app and verbalize their internal monologue while being audio and video recorded.These recordings were later transcribed verbatim and analysed using qualitative description and thematic analysis.Results:Participants’behaviours and verbal feedback were divided based on whether they presented as barriers or facilitators.Beginning with barriers,these were mostly related to the accessibility of the visual aspects of the applications interface(i.e.,contrast and font size),whereby participants requested additional control over the magnification options,both for text as well as images of th

关 键 词:Quality of life leisure activities vision loss mobile health solutions 

分 类 号:TP3[自动化与计算机技术—计算机科学与技术]

 

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