Multi-Modal Data Analysis Based Game Player Experience Modeling Using LSTM-DNN  被引量:1

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作  者:Sehar Shahzad Farooq Mustansar Fiaz Irfan Mehmood Ali Kashif Bashir Raheel Nawaz KyungJoong Kim Soon Ki Jung 

机构地区:[1]School of Computer Science and Engineering,Kyungpook National University,Daegu,Korea [2]Faculty of Engineering&Informatics,School of Media,Design and Technology,University of Bradford,Bradford,BD71DP,UK [3]Department of Computing and Mathematics,Manchester Metropolitan University,Manchester,UK [4]Department of Operations,Technology,Events and Hospitality Management,Manchester Metropolitan University,UK [5]Institute of Integrated Technology,Gwangju Institute of Science and Technology,Korea

出  处:《Computers, Materials & Continua》2021年第9期4087-4108,共22页计算机、材料和连续体(英文)

基  金:This study was supported by the BK21 FOUR project(AI-driven Convergence Software Education Research Program)funded by the Ministry of Education,School of Computer Science and Engineering,Kyungpook National University,Korea(4199990214394).This work was also supported by the Institute of Information&communications Technology Planning&Evaluation(IITP)grant funded by the Korea Government(MSIT)under Grant 2017-0-00053(A Technology Development of Artificial Intelligence Doctors for Cardiovascular Disease).

摘  要:Game player modeling is a paradigm of computational models to exploit players’behavior and experience using game and player analytics.Player modeling refers to descriptions of players based on frameworks of data derived from the interaction of a player’s behavior within the game as well as the player’s experience with the game.Player behavior focuses on dynamic and static information gathered at the time of gameplay.Player experience concerns the association of the human player during gameplay,which is based on cognitive and affective physiological measurements collected from sensors mounted on the player’s body or in the player’s surroundings.In this paper,player experience modeling is studied based on the board puzzle game“Candy Crush Saga”using cognitive data of players accessed by physiological and peripheral devices.Long Short-Term Memory-based Deep Neural Network(LSTM-DNN)is used to predict players’effective states in terms of valence,arousal,dominance,and liking by employing the concept of transfer learning.Transfer learning focuses on gaining knowledge while solving one problem and using the same knowledge to solve different but related problems.The homogeneous transfer learning approach has not been implemented in the game domain before,and this novel study opens a new research area for the game industry where the main challenge is predicting the significance of innovative games for entertainment and players’engagement.Relevant not only from a player’s point of view,it is also a benchmark study for game developers who have been facing problems of“cold start”for innovative games that strengthen the game industrial economy.

关 键 词:Game player modeling experience modeling player analytics deep learning LSTM game play data Candy Crush Saga 

分 类 号:TP3[自动化与计算机技术—计算机科学与技术]

 

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