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作 者:王秋生[1] 张瑞涛 郑宏 WANG Qiu-sheng;ZHANG Rui-tao;ZHENG Hong(The Key Laboratory of Urban Security and Disaster Engineering of Ministry of Education,Beijing University of Technology,Beijing 100124,China)
机构地区:[1]北京工业大学城市与工程安全减灾教育部重点实验室,北京100124
出 处:《岩土力学》2022年第7期1951-1960,共10页Rock and Soil Mechanics
基 金:国家自然科学基金重点项目(No.52130905);国家重点研发计划项目(No.2018YFC1505001)。
摘 要:基于能量法推导了多层岩质边坡临界溃曲长度计算公式。考虑层间和交叉节理采用数值流形法对新西兰Malvern Hills边坡溃曲演变过程进行了模拟,并将理论计算、数值模拟结果与现场实测数据进行了对比。结果表明:通过预制层间和交叉节理,数值流形法可以准确模拟边坡溃曲破坏过程;边坡溃曲变形及失稳破坏过程依次为层间错动—轻微弯曲、坡脚牵引—剧烈隆起、加速滑移—形成滑坡;在自重长期作用下,边坡溃曲形成至破坏演化过程主要分为初始弯曲、急剧弯曲和滑坡形成3个阶段;β为交叉节理与斜坡法向夹角,在0°、15°、30°、45°这4种交叉节理中,β为45°时边坡最容易产生滑移弯曲变形,溃曲程度最大,并且经历滑移弯曲时步最少;β为30°~45°时,数值模拟结果与实际较为吻合。Based on the energy equilibrium, the computational formula of critical buckling length of multi-layer rock slope is derived. Considering interlayer and cross joints, the numerical manifold method is used to simulate the buckling evolution process of Malvern hills slope in New Zealand, and the theoretical calculation and numerical simulation results are compared with the field measured data. The results show that numerical manifold method can accurately simulate slope buckling failure process by preforming interlayer and cross joints. The process of slope buckling deformation and instability failure can be divided into interlayer dislocation-slight bending, slope toe traction-sharp uplift and accelerated sliding-landslide formation. Under the long-term action of self-weight, the evolution of slope buckling from formation to failure mainly includes three stages: initial bending, sharp bending and landslide formation. The angle between cross joint and slope normal is defined as β. Among the four kinds of cross joints with the angle β of 0°, 15°, 30° and 45°, the slope with 45° cross joint is most prone to sliping and bending deformation, the degree of buckling is the largest, and the number of time steps of slipping and bending is the least. When β is in the range of 30°~45°, the numerical simulation results are in good agreement with the reality.
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