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作 者:Zhong-Xian Zhu Yong Yin Muhammad Mobeen Movania
机构地区:[1]Laboratory of Marine Simulation and ControlDalian Maritime University Linghai Road No.1,Dalian,116026,P.R.China [2]Computer Graphics and Visualization Research Group DHA Suffa University,75500 Karachi,Pakistan
出 处:《International Journal of Modeling, Simulation, and Scientific Computing》2017年第1期52-66,共15页建模、仿真和科学计算国际期刊(英文)
基 金:the National High Technology Research and Development Program of China(“863”Program)(Grant No.2015AA016404);the Fundamental Research Funds for the Central Universities(Grant No.3132016310).
摘 要:Dynamic modeling and simulation of the mooring system are the key technologies in anchor handling simulator(AHS).Built up the mooring line’s dynamics model based on lumped-mass method(LMM),and fourth-order Runge–Kutta method was used to solve the model;because of the huge amounts of calculation in the model’s solving,the very time-consuming process brings great impact on the real-time,fidelity and immersed feeling in the anchor handling scene simulation,seriously hindered its application in AHS.A novel parallel algorithm was proposed to speed-up the model’s solving process by taking the advantages of graphic processing units(GPU’s)massive parallel computing and float point computing capability.The model’s solving process was implemented on vertex shader based on the transform feedback(TF)mechanism in modern GPU.Experimental results show that,the new algorithm reduced the calculating time largely without losing accuracy,and can finally realize the real-time solving and simulation.
关 键 词:Anchor handling simulator mooring system lumped-mass method dynamics model parallel computing transform feedback mechanism
分 类 号:TP3[自动化与计算机技术—计算机科学与技术]
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