基于知识图谱的我国电子竞技研究进展分析  被引量:1

Research Progress Analysis of E-sports in China Based on Knowledge Map

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作  者:李靖飞 胡乔[1] LI Jingfei;HU Qiao(Physical Education and Sports School of Soochow University,Suzhou Jiangsu,215000,China)

机构地区:[1]苏州大学体育学院,江苏苏州215000

出  处:《四川体育科学》2022年第5期25-29,共5页Sichuan Sports Science

摘  要:为了进一步探索国内电子竞技相关研究现状、研究热点与发展趋势,促进电子竞技在我国的发展。以2000-2020年知网(CNKI)数据库收录的我国电子竞技研究891篇文献为研究对象,运用文献资料法和科学知识图谱可视化分析,对我国电子竞技研究发文量的时间分布、研究机构、研究作者和研究热点四个维度进行分析讨论。结果表明:(1)我国电子竞技研究发文量总体上升;(2)体育类高校(院系)和上海市高校发文量较多,综合类高校从不同学科多角度研究电子竞技,但各机构交流合作较少;(3)研究学者较多但缺乏深入研究且缺乏合作;(4)以概念研究和发展对策研究为主。In order to further explore the status quo, research hotspots and development trend of e-sports in China, promote the development of e-sports in China. Taking 891 articles of E-sports research in China included in CNKI database from 2000 to 2020 as the research object, the paper analyzed and discussed the time distribution, research institutions, research authors and research hotspots of e-sports research in China by using the literature data method and the visualization analysis of scientific knowledge map. The results show that:(1) The publication volume of e-sports research in China is increasing;(2) Sports colleges and universities(departments) and colleges and universities in Shanghai publish more papers. Comprehensive colleges and universities study e-sports from different disciplines and perspectives, but there are few exchanges and cooperation between various institutions;(3) There are many researchers but lack of in-depth research and cooperation;(4) Focus on concept research and development strategy research.

关 键 词:中国 电子竞技 CITESPACE 可视化分析 知识图谱 

分 类 号:G898.3[文化科学—体育学]

 

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