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作 者:张倩[1] 吴新宁 廖慧艳 ZHANG Qian WU Xinning;LIAO Huiyan(School of Education,Hunan University of Science and Technology,Xiangtan Hunan,411201,China)
出 处:《文化创新比较研究》2022年第32期149-152,共4页Comparative Study of Cultural Innovation
基 金:2021年湖南省教育科学研究项目“中华优秀传统文化融入中小学STEAM教育中的应用模式研究”(项目编号:21B0482)。
摘 要:开展面向文化传承的学科融合教育(C-STEAM)是我国发展本土化STEAM教育的重要尝试,是发展中国特色素质教育的创新之举。当前我国发展C-STEAM教育面临诸多挑战,在场馆环境下进行C-STEAM教育是对教育资源的有效整合利用。该文结合我国学者詹泽慧等人提出的6C模式,结合场馆环境特征分析,构建了场馆环境下的C-STEAM教育实施模型,包含沉浸式文化情境感知、系统化文化内涵理解、针对性文化特征探究、体验式文化作品创作、开放式文化意义传递等5个环节,以“扎染文化”为例应用该模型,力图为C-STEAM教育的发展提供借鉴作用。C-STEAM is an important attempt to develop localized STEAM education in China and an innovative step to develop quality education with Chinese characteristics.At present,there are many challenges in the development of C-STEAM education in China.It is the effective integration and utilization of educational resources to carry out C-STEAM education in venue environment.According to the 6C mode put forward by our country's scholars such as Zhan Zehui,combined with the feature of venue environment analysis,the C-STEAM education implementation model in the venue environment has been constructed,which includes five links:immersive cultural context perception,systematic cultural connotation understanding,targeted cultural characteristics exploration,experiential cultural works creation,and open cultural significance transmission.The model is applied to the"tie dye culture"as an example to try to provide reference for the development of C-STEAM education.
分 类 号:G642[文化科学—高等教育学]
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