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作 者:陈广顺[1] Chen Guangshun
机构地区:[1]内蒙古农业大学职业技术学院图书馆,内蒙古包头014109
出 处:《图书与情报》2022年第2期127-133,共7页Library & Information
摘 要:元宇宙概念的流行引发了整个社会的关注,图书馆界也在第一时间投身到了融入元宇宙的学术研究及实践探索之中,沉浸式体验作为图书馆走向元宇宙的突破点,是图书馆学界未来关注及研究的焦点。沉浸理论、分布式认知理论、具身认知理论等构成了元宇宙图书馆沉浸式体验的主要理论基础;5G技术、扩展虚拟现实(XR)技术、全息通信技术等构成了元宇宙图书馆沉浸式体验的主要技术基础;沉浸式图书馆线上线下游戏服务构成了元宇宙图书馆沉浸式体验的主要实践基础。元宇宙图书馆虚拟数字人、元宇宙图书馆沉浸式资源空间、元宇宙图书馆沉浸式服务开展是元宇宙图书馆沉浸式体验的主要建设途径。The popularity of the meta-universe has attracted the attention of the whole society, and the library industry has also devoted itself to the academic and practical exploration of the meta-universe for the first time. As a breakthrough point for libraries move towards the meta-universe, immersive experience is the focus of future attention and research in the library science community. Immersion theory, distributed cognition theory, personal cognition theory, etc.constitute the main theoretical basis of the immersive experience in the meta-universe library. 5G technology, extended virtual reality(XR) technology, holographic communication technology, etc. constitute the main technical basis of the immersive experience of the meta-universe library. The online and offline game service of the immersive library constitutes the main practical basis of the immersive experience of the meta-universe library. The main ways to build the immersive experience of the meta-universe library includes the development of virtual digital people, the immersive resource space, and the immersive service of the meta-universe library.
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