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作 者:朱冰洁[1] 李喆 罗建勋[2] ZHU Bingjie;LI Zhe;LUO Jianxun(College of Materials Science and Engineering,Donghua University,Shanghai 201620,China;College of Material and Textile Engineering,Jiaxing University,Jiaxing 314001,China)
机构地区:[1]东华大学材料科学与工程学院,上海201620 [2]嘉兴学院材料与纺织工程学院,浙江嘉兴314001
出 处:《皮革科学与工程》2023年第2期98-102,108,共6页Leather Science and Engineering
摘 要:在教育信息化2.0时代,针对高校皮革相关专业传统教学中学习难度大、时空限制严、实验消耗多、市场变化快等问题,结合专业人才培养要求,依托5G高速通信、人工智能、VR/AR/MR虚拟仿真、物联网、云计算、数字孪生等技术,构建了皮革制品虚拟仿真“元宇宙”中心。实现了教师与学生之间的系统性、互动性、沉浸性的情景化教学,学生与企业之间的灵活性、新颖性、创造性的个性化学习,教师与企业之间的实践性、时效性、经济性的教学研修。紧跟时代变化,提高学生兴趣,满足社会需求,培养具有良好自学能力、工程实践能力及创新能力的卓越复合人才。In the era of educational information 2.0, in view of the difficulties of learning, strict time and space constraints, high experimental consumption, and the rapid market changes in traditional teaching of leather-related majors in universities, a virtual simulation "Metaverse" center for leather goods was constructed by combining the requirements of professional talent training, and relying on the 5G high-speed communication, artificial intelligence(AI), VR/AR/MR virtual simulation, Internet of things, cloud computing and digital twin technology. It realizes the systematic, interactive and immersive situational teaching between teachers and students, the flexibility, novelty and creativity of personalized learning between students and enterprises, and the practicality, timely and economical teaching research between teachers and enterprises. It can keep up with the changes of the times, improve students’ interest, meet social needs, and cultivate the outstanding composite talents with good self-learning ability, engineering practice ability and innovation ability.
分 类 号:G642[文化科学—高等教育学]
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