基于Unity3D技术实现管廊内的场景漫游交互  被引量:2

Scene Roaming Interaction in Pipe Gallery Based on Unity3D

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作  者:李军 时磊 

机构地区:[1]中冶南方(武汉)自动化有限公司,湖北武汉430200

出  处:《工业控制计算机》2023年第3期45-47,共3页Industrial Control Computer

摘  要:传统的综合监控技术无法有效还原管廊内部运行状况,并且监控运维效率低下,然而随着计算机科学技术的迅速发展,为虚拟现实技术带来新的契机。以中法新城综合管廊场景为例,采用游戏引擎Unity3D技术,并引入Revit、CityEngine等场景建模技术,通过Unity3D自带Terrain、碰撞检测技术,利用C#编程语言,构造出三维可视化平台,能对管廊附属设施进行有效监控,进而实现管廊报警、天气模拟仿真、应急决策等。通过该监控管理运维平台,最大程度实现人机交互,对整个应用场景进行了还原,提升用户体验感。Traditional comprehensive monitoring technology can not effectively restore the internal running status of pipe corridor,and the monitoring operation and maintenance efficiency is low.However,with the rapid development of computer science and technology,virtual reality technology has brought new opportunities.This paper takes the scene of comprehensive pipe corridor of sino-french new town as an example,adopts the game engine Unity3D technology,and introduces scene modeling technologies such as Revit and CityEngine.Through Terrain and collision detection technology of Unity3D,Using C#programming language,a three-dimensional visual platform is constructed,which can effectively monitor the auxiliary facilities of the pipe gallery,and then carry out alarm,weather simulation,emergency decision-making,etc.Through the monitoring management operation and maintenance platform,human-computer interaction is realized to the maximum extent,the whole application scenario is restored,and the user experience is improved.

关 键 词:UNITY3D REVIT CityEngine 综合管廊 

分 类 号:TP391.9[自动化与计算机技术—计算机应用技术] TU990.3[自动化与计算机技术—计算机科学与技术]

 

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