检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:陈苏闽 CHEN Sumin(Zhejiang Institute of Communications,Hangzhou Zhejiang 311112,China)
出 处:《信息与电脑》2023年第2期1-3,共3页Information & Computer
摘 要:在数字化城市建设中,三维建模是重要内容。三维建模时,不仅要确保具有准确的平面位置,还要确定建筑物的真实度和模型地形高度等。文章从纹理制作和粘贴、模型建筑物精度及地形高度入手,详细探讨了关于3DS MAX三维建模精度的控制内容。从结果看,纹理制作质量对建筑物真实度有较大影响,在制作时需加以重点控制。此外,建议通过长焦距相机以摄像测量的方式测量建筑物高度,而从模型地形高度看,在三维地形的表达上,不规则三角网精度更能满足要求。In the digital city construction,3D modeling is an important element.When 3D modeling,it is not only necessary to ensure that it has an accurate plane position,but also to determine the realism of the building and the height of the model terrain,etc.The article discusses in detail about the control content of 3D modeling accuracy in 3DS MAX,starting from texture making and pasting,model building accuracy and terrain height.From the results,the quality of texture production has a large impact on the building realism and needs to be controlled in the production.In addition,it is suggested to measure the building height by camera measurement with a long focal length camera,and from the model terrain height,the accuracy of irregular triangulation network can better meet the requirements in the expression of 3D terrain.
分 类 号:TP391.7[自动化与计算机技术—计算机应用技术]
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:13.59.192.254