检索规则说明:AND代表“并且”;OR代表“或者”;NOT代表“不包含”;(注意必须大写,运算符两边需空一格)
检 索 范 例 :范例一: (K=图书馆学 OR K=情报学) AND A=范并思 范例二:J=计算机应用与软件 AND (U=C++ OR U=Basic) NOT M=Visual
作 者:董泽稼 杨佳思 Dong Zejia;Yang Jiasi(School of Management Science and Information Engineering Jilin University of Finance and Economics,Changchun Jilin 130117)
机构地区:[1]吉林财经大学管理科学与信息工程学院,吉林长春130117
出 处:《情报探索》2023年第5期70-77,共8页Information Research
基 金:资助项目“吉林省文旅产业发展现状及提质升级对策研究”(项目编号:2020JLSKZB066)成果之一。
摘 要:[目的/意义]探究信息偶遇情境对偶遇者冲动性出游意愿影响的作用机理,以期优化在线旅游平台和旅游企业的营销刺激手段。[方法/过程]根据偶遇者冲动性出游意愿的三类信息偶遇情境,构建影响因素模型,运用结构方程和Bootstrap分析法探讨信息偶遇情境对冲动性出游意愿的影响。[结果/结论]氛围友好性、环境熟悉度、情感状态、期望确认、目标清晰度、可支配时间构成了偶遇者冲动性出游意愿的影响因素,趋近动机在氛围友好性、环境熟悉度、目标清晰度、可支配时间影响冲动性出游意愿的过程中起到中介作用。[Purpose/significance]The paper explores the mechanism of the impact of information encounter situation on the impulsive travel intention of the encounter so as to optimize the online travel platform and the marketing stimulus tools of tourism enterprises.[Method/process]According to the three kinds of information encounter situations of the encounters’impulsive travel intention the paper constructs a model of influencing factors and uses structural equation and Bootstrap analysis to explore the influence of information encounter situations on the impulsive travel intention.[Result/conclusion]Ambiancefriendliness environmental familiarity emotional state expectation confirmation goal clarity and disposable time constitute the influencing factors of the encounters impulsive travel intention and approach motivation plays an intermediary role in the process of influencing the impulsive travel intention by ambiancefriendliness environmental familiarity goal clarity and disposable time.
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在载入数据...
正在链接到云南高校图书馆文献保障联盟下载...
云南高校图书馆联盟文献共享服务平台 版权所有©
您的IP:216.73.216.40