基于具身认知理论的体育类非遗互动产品设计研究  被引量:6

Interactive Product Design of Sports Intangible Cultural Heritage Based on Embodied Cognition

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作  者:罗哲辉 陈彩霞[1,2] LUO Zhe-hui;CHEN Cai-xia(South China Agricultural University,Guangzhou 510642,China;Guangzhou City Construction College,Guangzhou 510925,China)

机构地区:[1]华南农业大学,广州510642 [2]广州城建职业学院,广州510925

出  处:《包装工程》2023年第14期347-353,共7页Packaging Engineering

基  金:广州市哲学社会科学办公室项目(5G赋能的融媒体背景下广东农业科技信息可视化设计研究2021GZGJ279);广东省学位与研究生教育改革研究项目(基于“跨学科”协同创新的设计类研究生教学组织模式研究5400/223152);华南农业大学校级教改课题(基于非遗传承与创新的视觉传达设计专业毕业设计教学改革研究5400/K22137)。

摘  要:目的 基于具身认知理论,以广东太虚拳为例,研究体育类非遗互动产品设计路径,为当前传统体育类非遗的数字活化研究提供新的思路和实践参考。方法 进行具身认知理论及其应用现状研究;分析将具身认知理论引入体育类非遗互动产品设计的意义与机会,构建体育类非遗互动产品设计的具身认知模型,提出基于具身认知的体育类非遗互动产品设计路径;分析广东体育类非遗——太虚拳传承现状与需求,以其为例展开设计实践并进行设计模型与设计路径的可行性验证。结论 提出了面向体育类非遗的互动产品设计方法,强调了具身认知理论指导下的文化内容提取与转化、用户体验通道构建及体验情境设置,有助于提升用户体验体育类非遗文化的具身感与沉浸感,为体育类非遗的数字化保护与传播提供了一定的借鉴和理论框架参考。The work aims to take Taixuquan of Guangdong as an example to study the design path of interactive products of sports intangible cultural heritage based on embodied cognition theory and provide new ideas and practical reference for the current research on digital activation of traditional sports intangible cultural heritage.Firstly,the embodied cognition theory and its current state of application were studied.Secondly,the significance and opportunities of introducing the theory of embodied cognition into the design of interactive products of sports intangible cultural heritage were analyzed,the embodied cognitive model for interactive product design of sports intangible cultural heritage was constructed,and the interactive product design path of sports intangible cultural heritage based on embodied cognition was proposed.Finally,the current status and needs of the inheritance of Taixuquan,an intangible cultural heritage of sports in Guangdong,were analyzed.With it as an example,the design practice was carried out and the feasibility of the design model and design path was verified.An interactive product design method for sports intangible cultural heritage is proposed,which emphasizes the extraction and transformation of cultural content,the construction of user experience channels and the setting of situations under the guidance of embodied cognition theory,helps to enhance the user's sense of embodiment and immersion in experiencing sports intangible cultural heritage,and provides a certain reference and theoretical framework for the digital protection and dissemination of sports intangible cultural heritage.

关 键 词:具身认知 广东太虚拳 体育类非遗 互动产品 数字化 

分 类 号:TB472[一般工业技术—工业设计]

 

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